“My Name is Andrew James, I am a 3D/2D artist working in the interactive entertainment industry in the UK.
I am a highly Versatile, Creative artist with a very strong grasp of the Technical side of art. I have worked in most areas within a team including Character Art, Technical Art, Concept Art and UI Art. Recently I have been focused on Technical Art, scripting, rigging and anything else that needs doing.”
A selection of illustrations I have created in my spare time, trying to further my skills in various different areas.
A selection of in-game and concept User Interfaces for various games, including 'Banjo Kazooie, Nuts & Bolts', 'Kinect Sports' & 'Spong Bob Square Pants - Surf and Skate'
These images represent some of the work I have done on shipped games. From character modelling to animation to texturing and shading.
A selection of tools, scripts and other more technical jobs I have worked on.
A selection of tools were made to help speed up various parts of the workflow.
These tools varied in application from model export to texture compression and sfx positioning to automatic html page generation. The majority being written in Python.
This tool was written to allow us to randomly generate a Jigsaw of any size and have it be correctley setup and UV'd within minutes.
For any given jigsaw size, each time it is generated the resulting Jigsaw piece distribution is completely random.
1. Start with the base jigsaw components.
2. Setup the size of the Jigsaw required (e.g. 6 x 4 pieces) and then generate.
3. The Jigsaw is built then setup ready for use in the app.