With over 12 years experience in the interactive entertainment industry Andrew James has worked in a range of different artistic roles including technical art, 2D user interface design & 3D character and background modelling.
Creating engaging and visually compelling experiences is what drives Andrew, tackling technical problems along the way just makes it more enjoyable. Having worked for six years on games console titles and six years creating mobile apps, Andrew has experienced working on large teams over long timeframes, but also working with a small dynamic team shipping titles on a regular basis.
As well as holding a First Class degree in Creative Visualisation BA(hons), Andrew has picked up many different skills over the course of his career including: maya scripting, rigging, desktop scripting, website design & creation, 2D art, 3D rendering, 2D & 3D animation, video production, photography and many more.
Below is a gallery displaying a selection of artwork created for games and apps, as well as personal artwork created for enjoyment and learning.
Andrew has experience in a number of different areas under the banner of "Technical Art" such as creating apps in Unity, writing python tools to auto generate web pages, creating python scripts in Maya to automatically build Jigsaws, building responsive webpages for the National Gallery and much more. A selection of work can be seen below.
As the sole creator on this free to play iOS game that launched as companion to the award winning book "My Brother is a Superhero", Andrew completed all the programming, graphics and sfx. It served as a vauable experience creating a piece of software from the beginning to deployment on the App Store.
This app combined characters and locations from all of Nosy Crow's award winning fairytale apps, allowing you to create your own mixed up puppet shows. It allows you to pick the location, characters, costumes and then record your performance with multiple scenes and using your own talents to voice the characters. Andrew was the primary programmer on the project, and it allowed him to get in-depth knowledge of building a complex piece of software.
'Don't Wake Up Tiger!' is an app I created, based on the award winning book, for iOS, Android and the web. Unity was used for the iOS and Android versions but the web version was built using another engine. The app features programatically driven animation and uses the devices built in microphone and orientation as inputs along with touch. The programatically driven animation allowed me to easily convert the animation from one engine to another saving time.
The videos below showcase character animations created by Andrew in conjunction with a colleague.
These stop motion trailers were created to promote 'Goldilocks and Little Bear' app and a series of colouring card books produced for the National Trust. All filming, editing and post production was undertaken by Andrew, the scene setup and animation was done in conjunction with a colleague..